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Maya 2019 autodesk
Maya 2019 autodesk








maya 2019 autodesk

The text is complemented by video instruction. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. Murdock Autodesk Maya 2019 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Written by renowned author and 3D artist Kelly L.

maya 2019 autodesk

Teaches you how to use Maya to create stunning 3D models, stills and animations like a pro.Advanced topics such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced.Introduces you to the Maya interface, modeling, texturing, animating, visual effects and more.Includes embedded video instruction to make learning Maya clear and easy.Covers the fundamentals of Autodesk Maya using easy to follow steps.Designed for users completely new to 3D modeling and animation.Scatter uses Face Area When enabled, points are scattered based on the individual area of each face. Ignore Ramps Allows you to mute the effect of any of the ramps in the Flood Mesh Automatically fills the mesh with instances of the object, overriding the Only functional whenĬalculate Rotation Automatically rotates points according to the normals of the mesh. If a selection set is already connected, you can also right-click to remove or show it in the Outliner. You can middle-drag a mesh into this field or right-click to connect the selected selection set. If a mesh is already connected, you can also right-click to remove it, show it in theĭisplays the current vertex/face/edge selection set being used as input. You can middle-drag a mesh into this field or right-click to connect the selected mesh. Input Meshĭisplays the current mesh being used as input. Up Vector Specify the up facing direction of each object instance.

maya 2019 autodesk

Push along normal Move the points along the normals of the connected mesh.

  • Random Edge: Distributes points along the center of random edges.
  • Edge: Distributes points along the center of mesh edges.
  • Component Selection Set: Distributes points on components belonging to a connected selection set.
  • Voxel: Fills the connected mesh with points.
  • Random Face Centre: Distributes points at the center of random faces.
  • maya 2019 autodesk

  • Face Centre: Distributes points at the center of faces.
  • Random Vertex: Distributes points on random vertices.
  • Vertex: Distributes points on the mesh's vertices.
  • Scatter: Distributes points randomly on the surface of the mesh.
  • Mesh, this attribute determines the method of distribution along the connected mesh.










    Maya 2019 autodesk